Game Devlog #0 Ahmar 🎈
Intro
Hello! Thank you for your interest in the development of Ahmar.
Today’s work
Involved designing the prototype, setting up the development environment and getting the resolutions fingured out. I want to go with an internal resolution of 320x240 and the challenge is that all the art will be 1-bit art. A couple of more things that will be new for me when undergoing this project are
I’ll be making all the music myself
So in addition to all the art, the music and sound design will be done by me, this won’t be entirely NES faithful but i’ll do my best to get all the soundscapes sounding immersive. Wish me luck!
No photos
I don’t have any development footage or photos… I suppose I have a single one but it is of just a red rectangle. Currently what’s implemented in the game is:
- The Player’s movement
- Player can dash (But needs fine tuning)
- Basic Enemy that doesn’t have movement or AI code yet
Genre ?
You could say this game is a top-down arena fighter that’s like a hack and slash.
Till next time! I’ll have more footage, and hopefully some concept art soon!